Re-using the "same" for loop?
In function Update(), I'm looping through my GameManager's player array to check for conditions. The problem is I need to do this in multiple places, which requires me to use differently named...
View ArticleDetaching an Animated Limb?
I have an animated spider made from cubes. If you shoot a leg, its transform.parent will be set to null, and the RigidBody component will be added. This makes the leg break off and enter the scene with...
View ArticleShare Texture Across Multiple Meshes
I have a plane that has a normal diffuse material and a texture to go with it. I want to break the plane up into smaller planes with pieces that are random sizes but all fit within the area of the...
View ArticleBreaking out of a function from an if statement inside..... Noob
Hi, OK, what I'm trying to do, is this.... private bool moveDown = false; private int state = 0; void Update() { if( moveDown ) { DoMyFunction(); return; } if( somethingElse ) { moveDown = true; } }...
View ArticleCan someone fix this building and breaking code?
I have a building and breaking block code for this game like Minecraft that I'm making. I click and I can get stuck in blocks. Also Sometimes when I click my Player gets deleted and I can't do anything...
View ArticleMesh breaking/ editting
![alt text][1] This is for my final year university project and I am comparing the looks of a pre-broken model which I've already programmed with a break thats generated upon an impact through...
View ArticleBreak Force vs. Break Torque
I've been working with a character-controlled object that tows a number of rigidbodies behind it in a chain (connected by character joints). I'd like these rigidbodies to break off when a reasonable...
View ArticleBuilt game only works properly full screen
I don't even really know how I can show you all this issue. I've never heard of it before, and couldn't find an answer with a search, so... here I am. I built my game, windows standalone, works great...
View ArticleRe-using the "same" for loop?
In function Update(), I'm looping through my GameManager's player array to check for conditions. The problem is I need to do this in multiple places, which requires me to use differently named...
View ArticleDetaching an Animated Limb?
I have an animated spider made from cubes. If you shoot a leg, its transform.parent will be set to null, and the RigidBody component will be added. This makes the leg break off and enter the scene with...
View ArticleShare Texture Across Multiple Meshes
I have a plane that has a normal diffuse material and a texture to go with it. I want to break the plane up into smaller planes with pieces that are random sizes but all fit within the area of the...
View ArticleBreaking out of a function from an if statement inside..... Noob
Hi, OK, what I'm trying to do, is this.... private bool moveDown = false; private int state = 0; void Update() { if( moveDown ) { DoMyFunction(); return; } if( somethingElse ) { moveDown = true; } }...
View ArticleCan someone fix this building and breaking code?
I have a building and breaking block code for this game like Minecraft that I'm making. I click and I can get stuck in blocks. Also Sometimes when I click my Player gets deleted and I can't do anything...
View ArticleMesh breaking/ editting
![alt text][1] This is for my final year university project and I am comparing the looks of a pre-broken model which I've already programmed with a break thats generated upon an impact through...
View ArticleBreak Force vs. Break Torque
I've been working with a character-controlled object that tows a number of rigidbodies behind it in a chain (connected by character joints). I'd like these rigidbodies to break off when a reasonable...
View ArticleBuilt game only works properly full screen
I don't even really know how I can show you all this issue. I've never heard of it before, and couldn't find an answer with a search, so... here I am. I built my game, windows standalone, works great...
View Article