I have a plane that has a normal diffuse material and a texture to go with it. I want to break the plane up into smaller planes with pieces that are random sizes but all fit within the area of the plane (like breaking up an assembled puzzle with rectangular pieces). However the pieces are not supposed to just be separated all at the same time, the plane will break up into mini-planes from a point. The mini planes should still retain the texture occupying the space that they used to be in, when the plane wasn't broken. I'm not asking for code or even psuedo-code (although that would be nice), but what is some of the logic that would go into this as I haven't the slightest idea about how to do this? Or even a way to somewhat fake the effect would be very helpful.
↧