I've been working with a character-controlled object that tows a number of rigidbodies behind it in a chain (connected by character joints). I'd like these rigidbodies to break off when a reasonable inertial force is applied (e.g. taking a corner at speed), but can't quite suss out which of the two break settings I ought to be fiddling with.
Can anyone clarify the practical difference between break force and break torque for me? Thank you.
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