Built game only works properly full screen
I don't even really know how I can show you all this issue. I've never heard of it before, and couldn't find an answer with a search, so... here I am. I built my game, windows standalone, works great...
View ArticleBreak Force vs. Break Torque
I've been working with a character-controlled object that tows a number of rigidbodies behind it in a chain (connected by character joints). I'd like these rigidbodies to break off when a reasonable...
View ArticleMesh breaking/ editting
![alt text][1] This is for my final year university project and I am comparing the looks of a pre-broken model which I've already programmed with a break thats generated upon an impact through...
View ArticleCan someone fix this building and breaking code?
I have a building and breaking block code for this game like Minecraft that I'm making. I click and I can get stuck in blocks. Also Sometimes when I click my Player gets deleted and I can't do anything...
View ArticleBreaking out of a function from an if statement inside..... Noob
Hi, OK, what I'm trying to do, is this.... private bool moveDown = false; private int state = 0; void Update() { if( moveDown ) { DoMyFunction(); return; } if( somethingElse ) { moveDown = true; } }...
View ArticleShare Texture Across Multiple Meshes
I have a plane that has a normal diffuse material and a texture to go with it. I want to break the plane up into smaller planes with pieces that are random sizes but all fit within the area of the...
View ArticleDetaching an Animated Limb?
I have an animated spider made from cubes. If you shoot a leg, its transform.parent will be set to null, and the RigidBody component will be added. This makes the leg break off and enter the scene with...
View ArticleRe-using the "same" for loop?
In function Update(), I'm looping through my GameManager's player array to check for conditions. The problem is I need to do this in multiple places, which requires me to use differently named...
View ArticleBuilt game only works properly full screen
I don't even really know how I can show you all this issue. I've never heard of it before, and couldn't find an answer with a search, so... here I am. I built my game, windows standalone, works great...
View ArticleBreak Force vs. Break Torque
I've been working with a character-controlled object that tows a number of rigidbodies behind it in a chain (connected by character joints). I'd like these rigidbodies to break off when a reasonable...
View ArticleMesh breaking/ editting
![alt text][1] This is for my final year university project and I am comparing the looks of a pre-broken model which I've already programmed with a break thats generated upon an impact through...
View ArticleCan someone fix this building and breaking code?
I have a building and breaking block code for this game like Minecraft that I'm making. I click and I can get stuck in blocks. Also Sometimes when I click my Player gets deleted and I can't do anything...
View ArticleBreaking out of a function from an if statement inside..... Noob
Hi, OK, what I'm trying to do, is this.... private bool moveDown = false; private int state = 0; void Update() { if( moveDown ) { DoMyFunction(); return; } if( somethingElse ) { moveDown = true; } }...
View ArticleShare Texture Across Multiple Meshes
I have a plane that has a normal diffuse material and a texture to go with it. I want to break the plane up into smaller planes with pieces that are random sizes but all fit within the area of the...
View ArticleDetaching an Animated Limb?
I have an animated spider made from cubes. If you shoot a leg, its transform.parent will be set to null, and the RigidBody component will be added. This makes the leg break off and enter the scene with...
View ArticleRe-using the "same" for loop?
In function Update(), I'm looping through my GameManager's player array to check for conditions. The problem is I need to do this in multiple places, which requires me to use differently named...
View Article